Standard Iron Ore and Concrete Factory
Make from local materials. Iron Ore and Limestone are plentiful. The recipe and the image. For a full usage, you need Mk3 belts for the first part. You will need two miners, 13 constructors and 5 smelters and almost 70 MW. From and impure node you can make:
- 45 Concrete
- 40 Iron Plates
- 20 Wire
- 30 Cable
- 45 Iron Rod
General Idea
Just building towards phase 4. Building spread all over the map and building form over function, while keeping nature. Be as diverse as possible and look at building styles more than at productivity. Build semi-realistic, with no clipping. See it as Digital Lego.
Building rules
- Destruction is an essential part of the game.
- Build “backwards” with the general idea of Phase 4 having everything in storage.
- Build a general storage with Phase 4 in mind
- Have each factory a separate building.
- Reduce production over building.
- Use mods, but within reason
- Possibly no Blueprint usage.
- As little distraction, so no HUB or Space Elevator unless needed and a clean HUD
- Play in wussy mode
- As little destruction as possible
- Only height is important for the
Mods used
- Crash Site Beacons
- Just a way so I can get to all the crash sites easier. I already done it twice. No need to look for them again. With a next play through I will see that I can remove the crash sites and just spawn in 100 hard drives.
- Finer Foundation Rotation
- 5 degrees is just not fine enough.
- Mini Chainsaw
- We want to save as much nature as possible.
- Item Dispencer
- Looks good and is very functional.
- Conveyor Wall Hole
- Why is this not in the game?
- Halflings
- Half sized walls, windows and holes
- Small Refinery
- Used for non-oil related refinery stuff
- Sky UI
- For taking night screenshots
- Cable Choices(U7 only for now)
- Might be used if the Cable Tower in U8 is a disappointment
- Hotterbars (U7 only for now)
- Just easier to do F1 to F10
- More Swatch Slots (U7 ony for now)
- We must have more colors than what we have
Mods to test
Some mods I might want to see if I want to use them or not. For most this will be a no. As they are not tested for my usage, they are not clickable.
- https://ficsit.app/mod/TunnelSignals
- https://ficsit.app/mod/CrashSiteVanisher
- https://ficsit.app/mod/LostTrainAlert
- https://ficsit.app/mod/SS_Mod
- https://ficsit.app/mod/NoRefunds