Mods and the Standard

Mods That I have installed

Must Have Mods for 1.1Nice To Have Mods for 1.1Obsolete Mods for 1.1
Architecture + 02 Half sized walls
DI More Lights Having more lights
Gateways Extension Cat walk and walkways additions
Item Dispenser Looks and dispense nice
Modern Railing Extension Needed missing pieces
Modular Stations More station variation
Small refineries Because they are small
Sorting the Unsortable To sort better
Structural Solution Fences. And some more

Alphabetically Sorted Stations Bring order.
Cartograph Buildings on Map
Finer Foundation Rotation to get that right angle
First Person Vehicle It is a First Person game.
Halflings Small Rail Signals Smaller signals for stations
More Lighting Options Brighter signs
More Sign Spots
More Swatch Slots for more color
No World Bounds to build outside the world
No Z-Fighting Stop that fight
Project Assembly Positioning Lower or gone.
Sky UI Make nice screenshots
Train Interiors For first person
Recipe Maker for those things we do not yet have
Equipment Automation Plus Automate everything
Unicode Extended to make signs look better
Allow Identical Buildables Less clipping issues.
Conveyor Wall Hole Hole in one
Auto Copy And Paste Settings Easier to place signs
Copy Sampled Sign
Hotterbars Using F1 – F10
This Sign Up
TrainGateFix

Already deleted
Advanced Personal Storage Nice and funtcional

Mods I must have in 1.1 are the first. I will wait till these are updated to play. If not I wait more. The second are ones I would love to have, but can play without if they are not updated. The third are mods I most likely will turn off and remove. Might add them if they are updated, but not all.

Standard Iron Ore and Concrete Factory

Made from local materials Iron Ore and Limestone as they are plentiful. The recipe and the image. More info. These are build all over the map. You will need two miners, 13 constructors and 5 smelters and almost 70 MW. From an impure node you can make: 45 concrete, 45 iron rods, 40 iron plates, 30 cable and 20 wire.

Building rules

  • Have fun.
  • No Alien Tech till absolutely needed or Tier 9
  • Destruction is an essential part of the game.
  • Build a general storage with Phase 5 in mind
  • Have each factory a separate building.
  • Form over function
  • Use mods, but within reason
  • Possibly no Blueprint usage.
  • As little distraction, so no Space Elevator unless needed and a clean HUD
  • HUB gets an inconvenient location. Like in the back of a VW.
  • Loose everything when you die.
  • Play in wussy mode.
  • As little destruction as possible. Save the planet.