Mods That I have installed
Must Have Mods for 1.1 | Nice To Have Mods for 1.1 | Obsolete Mods for 1.1 |
---|---|---|
Architecture + 02 Half sized walls DI More Lights Having more lights Gateways Extension Cat walk and walkways additions Item Dispenser Looks and dispense nice Modern Railing Extension Needed missing pieces Modular Stations More station variation Small refineries Because they are small Sorting the Unsortable To sort better Structural Solution Fences. And some more | Alphabetically Sorted Stations Bring order. Cartograph Buildings on Map Finer Foundation Rotation to get that right angle First Person Vehicle It is a First Person game. Halflings Small Rail Signals Smaller signals for stations More Lighting Options Brighter signs More Sign Spots More Swatch Slots for more color No World Bounds to build outside the world No Z-Fighting Stop that fight Project Assembly Positioning Lower or gone. Sky UI Make nice screenshots Train Interiors For first person Recipe Maker for those things we do not yet have Equipment Automation Plus Automate everything Unicode Extended to make signs look better | Allow Identical Buildables Less clipping issues. Conveyor Wall Hole Hole in one Auto Copy And Paste Settings Easier to place signs Copy Sampled Sign Hotterbars Using F1 – F10 This Sign Up TrainGateFix Already deleted Advanced Personal Storage Nice and funtcional |
Mods I must have in 1.1 are the first. I will wait till these are updated to play. If not I wait more. The second are ones I would love to have, but can play without if they are not updated. The third are mods I most likely will turn off and remove. Might add them if they are updated, but not all.
Standard Iron Ore and Concrete Factory
Made from local materials Iron Ore and Limestone as they are plentiful. The recipe and the image. More info. These are build all over the map. You will need two miners, 13 constructors and 5 smelters and almost 70 MW. From an impure node you can make: 45 concrete, 45 iron rods, 40 iron plates, 30 cable and 20 wire.
Building rules
- Have fun.
- No Alien Tech till absolutely needed or Tier 9
- Destruction is an essential part of the game.
- Build a general storage with Phase 5 in mind
- Have each factory a separate building.
- Form over function
- Use mods, but within reason
- Possibly no Blueprint usage.
- As little distraction, so no Space Elevator unless needed and a clean HUD
- HUB gets an inconvenient location. Like in the back of a VW.
- Loose everything when you die.
- Play in wussy mode.
- As little destruction as possible. Save the planet.